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AR games such as Pokemon-Go have become some of the most successful game platforms. However, this next generation of video games, which allows players to interact with physical spaces through devices, is not yet supported by a specific architectural space. As a result, several Pokemon-Go players have died in their attempt to hatch a Pokemon egg. The goal of this project is to develop an architectural space for AR gamers. These spaces somehow relate to each game. This project works with AR devices and relies on a map of the retro game Whirl Islands, Pokemon-Silver (1999). This map functions as a parameter; other video game maps could be employed. The shell functions as a single integrated space by default as well as a coordinate system. Internal pathways are generated by coordinate transformations including a voxelated pathway of Whirl Islands.