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User-Centered Design for Emerging Digital-Physical Environments
Spatial UX is the user experience guide to the physical world beyond the screen. From gesture, speech, audio, projection mapping, smart homes, and even interactions on the web, Spatial UX will guide you through how to think about user experiences in the real world. You will learn to create designs based on the context of location, proximity, scale, and social contexts. The course provides a conceptual framework, and technical toolkit, for thinking about user experience spatially, but also provides the technical how-to, to make these experiences quickly realized with a suite of low code and AI programming tools.
We’ll focus on “natural user interactions.” This course will expose you to the latest techniques and technologies for designing experiences beyond the screen (such as large language models for speech and live camera image recognition, and gesture recognition). This is a must for anyone who’s serious about making embodied interactions in our real world beyond phone and computer screens. This is a project and workshop-oriented course with lectures/ guest lectures from experts in the field of Spatial UX and Multimodal AI.
200 BUELL HALL
W 7 PM - 9 PM
FULL SEMESTER
16948
Course | Semester | Title | Student Work | Instructor | Syllabus | Requirements & Sequence | Location & Time | Session & Points | Call No. |
---|---|---|---|---|---|---|---|---|---|
ARCH4894‑1 | Fall 2025 |
Spatial UX
|
Violet Whitney |
115 Avery
TH 11 AM - 1 PM
|
Full Semester
3 Points
|
10676 | |||
A4894‑1 | Fall 2024 |
Spatial UX
|
Violet Whitney |
115 AVERY
TH 11 AM - 1 PM
|
FULL SEMESTER
3 Points
|
10577 | |||
A4894‑1 | Fall 2023 |
Spatial UX
|
Violet Whitney |
115 AVERY
TH 11 AM - 1 PM
|
FULL SEMESTER
3 Points
|
10071 | |||
A4894‑1 | Spring 2018 |
User-Centered Design for Emerging Digital-Physical Environments
|
|
Agnes Chang | Syllabus |
200 Buell
TU 7 PM - 9 PM
|
Full Semester
3 Points
|
28498 |